Tony Hawk’s Pro Skater was a runaway success
on the PlayStation, and became one of that system’s defining games. The N64 received
a late port that, thanks to cartridge space limitations, had the audio quality severely
reduced. The game was followed by Pro Skater 2, which
similarly came late to the N64 and with fewer songs, but at least it got a few extra features. Pro Skater 2 picks up right where the first
revolutionary game left off. Rather than racing – you explore intricate skate parks. Learning
the locales and mastering the gameplay at the same time. Most of the action in THPS2 takes place in
Career mode. Here, you’ll develop your favourite skaters as you board across the world – locations
range from Montana to Marseilles. Pro Skater 2 includes eight normal levels and two secret
ones, one of which is not to be found in the PS1 version of the game. In each level, you’re tasked with completing
a list of small objectives, and given just a couple minutes to get anything done. It’s
unlikely you’ll scratch off more than one or two of your to-do items in one go – and
not without plenty of practice. Objectives range from finding certain sets of items,
to performing specific tricks, to simply hitting high score targets. Achieving those high score goals will also
take yet more practice. You need to develop an understanding not only of what moves can
be performed with each of the N64’s buttons, but also how those moves fit together with
others to pull off ever more impressive and valuable tricks. Play becomes art with Tony
Hawk, learning to chain together moves and really becoming one with the controller. Each completed objective will earn you a little
more money. Cash serves a dual purpose – you need it to unlock additional levels, and you
can spend it on your skaters to boost their stats. Pro Skater 2 comes equipped with both Create-a-Skater
and Park Editor features. With Create-a-Skater, you can customize the appearance and stats
of a skater to your liking, and in Park Editor, you can build the skate park of your dreams,
or nightmares. Of course, you can also combine these two options for an extra fun time. Due to Tony Hawk’s regularly scheduled lateness
on the N64, as well as the poorer audio capabilities of the system, the Tony Hawk series just didn’t
mean the same thing to the N64 that it did to the PlayStation. PlayStation became associated
with the franchise, and that cachet of coolness came with it, even though the N64 got the
same games. The Tony Hawk lateness curse continued…
Pro Skater 2 was already one of the last N64 games, but incredibly, it would not even be
the last of the series on the system. That honour belongs to Tony Hawk’s Pro Skater 3,
which released August 20, 2002, many months after even the GameCube version of the game.
It would be the last N64 game. Let me know what you think of Tony Hawk and
the Definitive 50 in the comments section below. Don’t forget to rate and subscribe.
Check back next week when we kick off the top half of the Definitive 50 N64 games with
entry #25.

Tony Hawk’s Pro Skater 2 Review – Definitive 50 N64 Game #26
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6 thoughts on “Tony Hawk’s Pro Skater 2 Review – Definitive 50 N64 Game #26

  • April 11, 2014 at 7:06 am
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    THPS3 is still my favorite in the series.

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  • April 11, 2014 at 10:52 am
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    TH sucks on N64

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  • April 12, 2014 at 2:17 am
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    thps experience summary: superman on endless loop for hours  
    good times

    Reply
  • April 12, 2014 at 2:12 pm
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    why dont you get more views…this countdown is really awesome!

    Reply
  • April 13, 2014 at 2:10 am
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    Once you learn the levels and get good at combos, you can do a good chunk of the goals in a single run. I've almost fully cleared THPS' Warehouse in 1 run, as well as THPS2's Hanger and THPS3's Airport. And what is the N64 exclusive level? Never even heard about that before….also, Spider-man as a playable skater made THPS2 even more awesome!

    Reply
  • January 10, 2015 at 10:11 am
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    Tony Hawk becomes a lot more fun when you are playing with a friend than when you are playing by yourself. 

    Reply

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